
Solo game dev making small games mostly at night and on weekends. I build things from scratch (down to synthesizing every sound in code) with as few dependencies as possible. I take part in game jams now and then (Global Game Jam, Ludum Dare and others) (will try to add my old projects here).
Currently crafting ColorQuads, a puzzle game of concentric colored rings, cascades and a ticking sweep timer. Mostly Unity/C#, with the occasional detour into C++ or Rust.