PRJ-CQUADS (codename)
PRJ-CQUADS is an early demo of a puzzle game built around one core object: the ColorQuad: a set of concentric color rings. The outermost ring is the active match color. Place a quad next to a matching color and it loses a ring, exposing the next color underneath. Chain matches, trigger cascades, and keep pace with the sweep, a periodic timer that resolves the whole board.
This demo covers the first ten levels of the campaign, each introducing one new mechanic or objective — roughly 15–20 minutes if you play through.
Solo-developed: code, audio, and design all handled end-to-end.
Currently in early playtesting: if you have a few minutes after playing, please fill the feedback form. It helps shape what comes next.
Controls
- Left/Right: move along the bottom row (reaching the edge rotates the grid)
- Up: drop the active quad
- Down: cycle the quad's ring colors
- Gamepad and touch supported
Links
| Updated | 14 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, macOS, Linux, Android |
| Author | nikohog |
| Genre | Puzzle |
| Made with | Unity |
| Tags | 2D, Arcade, Casual, Colorful, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any), Touchscreen |
| Links | Bluesky, YouTube |
| Content | No generative AI was used |
Download
Development log
- Devlog #4 - Things I built and then deleted14 days ago
- Devlog #3 - The timer became a line20 days ago
- Devlog #2 - Making actions readable74 days ago
- Devlog #1 — Where it started, and why it changed83 days ago





Comments
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Les feedback fx sont cool 🎆
hey. merci.