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PRJ-CQUADS (codename)

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Devlog

  • Devlog #4 - Things I built and then deleted
    August 28, 2026 by nikohog#devlog, #puzzle, #unity, #indie, #solo-development, #game-design, #game-feel
    The clip a little further down this post is from early July. It shows a feature that no longer exists. I built it, recorded it, posted it, and deleted it thirteen days later. That happens a lot, and i... Continue reading
  • Devlog #3 - The timer became a line
    August 23, 2026 by nikohog
    1
    #devlog, #puzzle, #unity, #inide, #solo-development, #game-design, #game-feel
    It's been a while. The project kept moving, but most of the last two months went into deciding things rather than building them, and decisions make poor screenshots. I also took a couple of weeks off... Continue reading
  • Devlog #2 - Making actions readable
    June 29, 2026 by nikohog
    Not many playtest responses yet, but I've had a chance to talk with a few colleagues and friends who tried the game. Some of their feedback was spot on. The main observation: the game already gives cl... Continue reading
  • Devlog #1 — Where it started, and why it changed
    June 20, 2026 by nikohog
    I work in the games industry, engine and systems programming, low-level stuff. Building a game solo is a different kind of challenge. Not technically harder, just... different. Game design, communicat... Continue reading
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Updated 14 days ago